NetworkConnectionManager.h
std::pair< std::unique_ptr< NetworkConnection >, bool > waitForNetworkConnection()
Wait for the next network connection to change state.
Definition: NetworkConnectionManager.cpp:31
void addConnection(std::unique_ptr< NetworkConnection > connection)
Add a new connection.
Definition: NetworkConnectionManager.cpp:74
NetworkConnectionManager(unsigned long max_num_data_connections)
Constructor.
Definition: NetworkConnectionManager.cpp:23
Definition: TerminalOutput.cpp:15
An abstraction that manages a pool of network connections.
Definition: NetworkConnectionManager.h:27